Scores
Best part - If your a PSX owner, the walk down the corridor right after you kill The Thing is very disturbing. I say that because you can only save when you see a blue crystal on TR1, and right after you kill the The Thing you automatically think "Uh oh, give me a damn crystal!!". So, off down the next corridor you go to look for one, at which point you start to hear the distant sound of a mish-masher. It's hard to explain why that's scary in just words. Perhaps a PSX forum member can help me out.
Worst part - Those unrealistic lava flows! Only in TR1.
Secrets - 3/3 good ones. These three are the best in the game. I had no idea about the first one until I looked it up on Stella's site just now. The other two I've always been aware of but been put off trying for because of the risk factor. The next time I play TR1 (which will be the 6th), I'll definitely have to go for all secrets.
This 100th link I came across when I typed "The Great Pyramid" into the Google search engine
http://papertoys.com/pyramid.htm
This is actually quite bizarre. Click on the link and see for yourself. "Send your friend a great pyramid!" LOL
This level is most like....
The Great wall, Natla's mines
percentage probability that Tony blair lies out of his backside on a daily basis - 100%
Final word - An overall review of the original Tomb Raider game I put onto another site back on Feb 25, 2002
Title - "Tomb Raiding is fun"
Pros
Innovative new 3D exploration format
Cons
Under-developed graphics
The Bottom Line
To re-iterate popular opinion, Tomb Raider DOES provide a rare balance in an industry full of 'one or the others' - in this case Action and thought.
Full Review
A catalyst for a billion discussions in a billion bedrooms worldwide, this seemingly 100% commercial idea of planting a female heroine in an Indian Jones' style video game is a great success. Lara Croft is a warming presence in even the most dangerous of situations. And what a game she has to run around pouting in!
"Tomb Raider" has some of the most interesting level designs I've seen in over ten years of gaming. They're not the endless Einstein maps of some of the lesser budget RPGs usually seen on the PC. But in the context of what this game is about, I don't honestly think that highlighting Lara's 'debut' was the best marketing ploy to go for with this game. The structure of the game itself is too good.
Of course, not everything can be perfect. The graphics fall far short of what should be expected in this day and age. And the final FMV you encounter on concluding the game is short and hurried to say the least. I actually only counted five or six in the entire game. Given the obvious appeal of Lara's sultry personality, more effort could have been made with scripting.
In completely the opposite direction of the praise/criticism scale, TR's music is exquisite. The timing of the short orchestral pieces that crop up now and again are second only to the quality. From sharp and jolting bursts of pace whenever Lara is in imminent danger, to creepy, mystical ditties in times of curious discoveries, this games' music is something the owners of a Hollywood movie wouldn't mind possessing. I personally stuck the game C.D in my hi-fi one morning whilst getting ready for work.
If we're going to go self-referential in the light of the concluding sentence to the previous paragraph, then I will finish by saying this. I have completed this game four times in two years such has been the desire to go back and experience it again. The level quality, music, replay value (helped by the existence of hidden 'secrets') all make it a classic to line the shelf with.
The end
It's not very in-depth, but I was only messing about at the time with nothing better to do. I wrote it for a site that sells cut-price titles to on-line credit card shoppers. I'm surprised I could still find it there after all this time. Ok, well that just about wraps up TR1...Au Revoir.
^Top |